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1
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2
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3
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4
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5
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- Technique
- Technology
- Community
- Library
- Culture
- Artifacts
- Literacy
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6
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7
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8
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9
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- Media and virtual artifact creation
- Engaging activities in and around the culture of virtual worlds and
interactive media that develop a community or set of communities
- Use that culture and those communities to build in learning
opportunities, knowledge and partnerships
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10
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- Digital photography
- Video and film creation
- Animated film creation
- Digital story creation
- MySpace, Second Life, IMVU
- play, social interaction, avatars, personae
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- Film festivals
- Gaming tournaments
- Gaming Clubs or user groups
- Open Gaming events, Cons
- Game Designer/developer interaction - similar to author interactions
- Etc.
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- Story based program development and creation
- Film/video creation
- Interactive media/game creation on an introductory level
- Game design festivals to show work
- Digital Arts & Technology type of festivals to show work and create
community on a larger scale
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13
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- Learning is structured within a play/leisure type of environment
- Competition is good
- Interaction with Youth is key
- A focus on developing our environments as places to interact and create
rather than just storehouses of stuff that they come to consume.
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14
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- A 3-d virtual reality world
- 2 sites: adult Second Life and Teen Second Life
- Populated by over 2 million avatars
- Complete community society, culture, economy, buildings, goods,
services
- Operated by Linden Lab
- Not a game
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- Over 40,000 teen avatars ages 13-17 on Teen Second Life
- Adults are not allowed on Teen Second Life except for educational
purposes and must have background check
- Over 200 visitors per day to teen library island
- Teen library island starting basic skills classes this week
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17
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- Thats where many of our users and non-users are!
- To attract new users to the traditional library through referral
- To investigate library services in virtual worlds
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- April 2006 First rented building, first small plot of land
- Alliance Library System and Charlotte-Mecklenburg County Library agree
to collaborate on project
- May 2006 First island Info Island I
- August 2006 Info Island II donated
- October 2006 Grand opening of Info Island I
- October 2006 Eye4YouAlliance opens on Teen Second Life
- December 2006 Eduisland built as rental for educators who wanted to
work together and to be close to library
- December 2006 HealthInfo Island built with NLM GMR consumer health
outreach grant
- December 2006 Cybrary City built for participating librarians donated
by Talis
- January 2007 Sirsi/Dynix Announces Sponsorship of Info Island I and
Eye4YouAlliance Island in Teen Second Life
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- Reference in avatar, virtual, and email
- Programs weekly programs on an array of topics
- Exhibits World War II posters, Alzheimers Disease, author Vachel
Lindsay
- Collections grouped by topic web resources and Second Life formatted
books
- Book discussions and author visits
- Training how to use library resources and how to do things in Second
Life
- Evaluating what kinds of information do people in a virtual world
want? Do we need to create a
different experience? How do we create that experience?
- 3-4,000 traffic per day; was at a high of 15,000 during grand opening
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- Sirsi/Dynix
- Talis Cybrary City
- Talis second prize in Library mashup award
- OCLC for virtual reference and World Cat
- Volunteers from all over the world over 200 librarians in Second Life;
over 350 in google group
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30
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31
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34
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35
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36
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- Staffed by volunteer librarians and others on their own time (burn-out)
- Funding and sustainability
- It is like the gold rush everyone is going to stake their claim
partnerships are key
- Steep learning curve
- In April 2006, there were 180,000 accounts; in January 2007 there are
over 2 million accounts on SL
- SL downtime usually down Wed. for updates and other times it can go
down in the middle of an event
- What types of library services do virtual world users want?
- Not everyone understands when you are in SL you are working you might
be having fun too; sometimes convincing bosses of this is challenging
- Hardware and connection required must have fairly new computer and use broadband connection
- No integrated audio several options for audio just text chat now
- It is highly addictive and takes a lot of time
- No easy web integration
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- Virtual world residents do want a library we built it and they come
- Collaboration is key with strapped budgets and tight staffing, many
libraries will want to work with others for a higher quality library
- Exhibits are very popular
- Author programs attract a crowd
- 90 percent of the avatar population are descendants of Barbie and Ken
(everyone is beautiful or handsome)
- It is fun and you meet librarians from all over the world you might not
otherwise meet
- Believe it or not, people still ask for books in a virtual world
- Some avatars are animals. (they choose an animal instead of a human
being as their avatar)
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- Info Island http://www.infoisland.org
- YouthTech Eye4YouAlliance blog http://eye4youalliance.youthtech.info/
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- Kitty Pope at ALS- kpope@alliancelibrarysystem.com
- Lori Bell at ALS lbell@alliancelibrarysystem.com
- Abbey Zenith, Director of Island I at abbeyzen@gmail.com
- Tom Peters at tapinformation@yahoo.com
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- Contact Kelly Czarnecki, Public Library of Charlotte & Mecklenburg
County: kczarnecki@plcmc.org
- Contact Matt Gullett, Public Library of Charlotte & Mecklenburg
County: mgullett@plcmc.org
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